Gambling Dealer Operate table games. Stand or sit behind table and operate games of chance by dispensing the appropriate number of cards or blocks to players, or operating other gambling equipment. Distribute winnings or collect players' money or chips. May compare the house's hand against players' hands.
Gambling Dealer is Also Know as
In different settings, Gambling Dealer is titled as
- Black Jack Dealer
- Blackjack Dealer
- Card Dealer
- Casino Dealer
- Dealer
- Dual Rate Dealer
- Games Dealer
- Poker Dealer
- Table Games Dealer
- Twenty-One Dealer
Education and Training of Gambling Dealer
Gambling Dealer is categorized in Job Zone Two: Some Preparation Needed
Experience Required for Gambling Dealer
Some previous work-related skill, knowledge, or experience is usually needed. For example, a teller would benefit from experience working directly with the public.
Education Required for Gambling Dealer
These occupations usually require a high school diploma.
Degrees Related to Gambling Dealer
- Bachelor in Casino Dealing
- Associate Degree Courses in Casino Dealing
- Masters Degree Courses in Casino Dealing
Training Required for Gambling Dealer
Employees in these occupations need anywhere from a few months to one year of working with experienced employees. A recognized apprenticeship program may be associated with these occupations.
Related Ocuupations
Some Ocuupations related to Gambling Dealer in different industries are
- Gambling and Sports Book Writers and Runners
- Gambling Managers
- Gambling Cage Workers
- First-Line Supervisors of Gambling Services Workers
- Gambling Change Persons and Booth Cashiers
- Tellers
- Gambling Surveillance Officers and Gambling Investigators
- Retail Salespersons
- Amusement and Recreation Attendants
- Cashiers
- Securities, Commodities, and Financial Services Sales Agents
- Wholesale and Retail Buyers, Except Farm Products
- New Accounts Clerks
- Coin, Vending, and Amusement Machine Servicers and Repairers
- Door-to-Door Sales Workers, News and Street Vendors, and Related Workers
- Brokerage Clerks
- Counter and Rental Clerks
- Athletes and Sports Competitors
- Umpires, Referees, and Other Sports Officials
- Credit Authorizers, Checkers, and Clerks
What Do Gambling Dealer do?
- Exchange paper currency for playing chips or coin money.
- Pay winnings or collect losing bets as established by the rules and procedures of a specific game.
- Deal cards to house hands, and compare these with players' hands to determine winners, as in black jack.
- Conduct gambling games, such as dice, roulette, cards, or keno, following all applicable rules and regulations.
- Check to ensure that all players have placed bets before play begins.
- Stand behind a gaming table and deal the appropriate number of cards to each player.
- Inspect cards and equipment to be used in games to ensure that they are in good condition.
- Start and control games and gaming equipment, and announce winning numbers or colors.
- Open and close cash floats and game tables.
- Compute amounts of players' wins or losses, or scan winning tickets presented by patrons to calculate the amount of money won.
- Apply rule variations to card games such as poker, in which players bet on the value of their hands.
- Receive, verify, and record patrons' cash wagers.
- Answer questions about game rules and casino policies.
- Refer patrons to gaming cashiers to collect winnings.
- Work as part of a team of dealers in games, such as baccarat or craps.
- Participate in games for gambling establishments to provide the minimum complement of players at a table.
- Seat patrons at gaming tables.
- Prepare collection reports for submission to supervisors.
- Train new dealers.
- Supervise staff and monitor gambling tables to ensure security of the game.
- Greet customers and make them feel welcome.
Qualities of Good Gambling Dealer
- Oral Comprehension: The ability to listen to and understand information and ideas presented through spoken words and sentences.
- Oral Expression: The ability to communicate information and ideas in speaking so others will understand.
- Speech Clarity: The ability to speak clearly so others can understand you.
- Speech Recognition: The ability to identify and understand the speech of another person.
- Near Vision: The ability to see details at close range (within a few feet of the observer).
- Problem Sensitivity: The ability to tell when something is wrong or is likely to go wrong. It does not involve solving the problem, only recognizing that there is a problem.
- Finger Dexterity: The ability to make precisely coordinated movements of the fingers of one or both hands to grasp, manipulate, or assemble very small objects.
- Deductive Reasoning: The ability to apply general rules to specific problems to produce answers that make sense.
- Information Ordering: The ability to arrange things or actions in a certain order or pattern according to a specific rule or set of rules (e.g., patterns of numbers, letters, words, pictures, mathematical operations).
- Manual Dexterity: The ability to quickly move your hand, your hand together with your arm, or your two hands to grasp, manipulate, or assemble objects.
- Selective Attention: The ability to concentrate on a task over a period of time without being distracted.
- Number Facility: The ability to add, subtract, multiply, or divide quickly and correctly.
- Arm-Hand Steadiness: The ability to keep your hand and arm steady while moving your arm or while holding your arm and hand in one position.
- Far Vision: The ability to see details at a distance.
- Perceptual Speed: The ability to quickly and accurately compare similarities and differences among sets of letters, numbers, objects, pictures, or patterns. The things to be compared may be presented at the same time or one after the other. This ability also includes comparing a presented object with a remembered object.
- Mathematical Reasoning: The ability to choose the right mathematical methods or formulas to solve a problem.
- Inductive Reasoning: The ability to combine pieces of information to form general rules or conclusions (includes finding a relationship among seemingly unrelated events).
- Flexibility of Closure: The ability to identify or detect a known pattern (a figure, object, word, or sound) that is hidden in other distracting material.
- Speed of Closure: The ability to quickly make sense of, combine, and organize information into meaningful patterns.
- Time Sharing: The ability to shift back and forth between two or more activities or sources of information (such as speech, sounds, touch, or other sources).
- Category Flexibility: The ability to generate or use different sets of rules for combining or grouping things in different ways.
- Trunk Strength: The ability to use your abdominal and lower back muscles to support part of the body repeatedly or continuously over time without "giving out" or fatiguing.
- Visual Color Discrimination: The ability to match or detect differences between colors, including shades of color and brightness.
- Written Comprehension: The ability to read and understand information and ideas presented in writing.
- Auditory Attention: The ability to focus on a single source of sound in the presence of other distracting sounds.
- Visualization: The ability to imagine how something will look after it is moved around or when its parts are moved or rearranged.
- Written Expression: The ability to communicate information and ideas in writing so others will understand.
- Memorization: The ability to remember information such as words, numbers, pictures, and procedures.
- Fluency of Ideas: The ability to come up with a number of ideas about a topic (the number of ideas is important, not their quality, correctness, or creativity).
- Originality: The ability to come up with unusual or clever ideas about a given topic or situation, or to develop creative ways to solve a problem.
- Control Precision: The ability to quickly and repeatedly adjust the controls of a machine or a vehicle to exact positions.
- Extent Flexibility: The ability to bend, stretch, twist, or reach with your body, arms, and/or legs.
- Multilimb Coordination: The ability to coordinate two or more limbs (for example, two arms, two legs, or one leg and one arm) while sitting, standing, or lying down. It does not involve performing the activities while the whole body is in motion.
- Wrist-Finger Speed: The ability to make fast, simple, repeated movements of the fingers, hands, and wrists.
- Dynamic Strength: The ability to exert muscle force repeatedly or continuously over time. This involves muscular endurance and resistance to muscle fatigue.
- Stamina: The ability to exert yourself physically over long periods of time without getting winded or out of breath.
- Gross Body Coordination: The ability to coordinate the movement of your arms, legs, and torso together when the whole body is in motion.
- Hearing Sensitivity: The ability to detect or tell the differences between sounds that vary in pitch and loudness.
- Depth Perception: The ability to judge which of several objects is closer or farther away from you, or to judge the distance between you and an object.
- Static Strength: The ability to exert maximum muscle force to lift, push, pull, or carry objects.
- Gross Body Equilibrium: The ability to keep or regain your body balance or stay upright when in an unstable position.
- Dynamic Flexibility: The ability to quickly and repeatedly bend, stretch, twist, or reach out with your body, arms, and/or legs.
- Response Orientation: The ability to choose quickly between two or more movements in response to two or more different signals (lights, sounds, pictures). It includes the speed with which the correct response is started with the hand, foot, or other body part.
- Peripheral Vision: The ability to see objects or movement of objects to one's side when the eyes are looking ahead.
- Reaction Time: The ability to quickly respond (with the hand, finger, or foot) to a signal (sound, light, picture) when it appears.
- Spatial Orientation: The ability to know your location in relation to the environment or to know where other objects are in relation to you.
- Explosive Strength: The ability to use short bursts of muscle force to propel oneself (as in jumping or sprinting), or to throw an object.
- Speed of Limb Movement: The ability to quickly move the arms and legs.
- Sound Localization: The ability to tell the direction from which a sound originated.
- Night Vision: The ability to see under low-light conditions.
- Glare Sensitivity: The ability to see objects in the presence of a glare or bright lighting.
- Rate Control: The ability to time your movements or the movement of a piece of equipment in anticipation of changes in the speed and/or direction of a moving object or scene.
Tools Used by Gambling Dealer
- Baccarat tables
- Blackjack tables
- Craps tables
- Desktop computers
- Dice
- Imprest banks
- Laptop computers
- Personal computers
- Player tracking system software
- Playing cards
- Poker tables
- Progressive Gaming Chip Inventory System
- Roulette wheels
- Table banks
- Table chip trays
- Table game drop boxes
- Table game management system software
- Tangam Gaming TableEye21
- Tangam Gaming TableEyeBacc
Technology Skills required for Gambling Dealer
- Apache Hadoop
- Apache Spark
- Email software
- Microsoft Excel
- Microsoft Office software
- Slack