How to become Amusement and Recreation Attendant in 2024

Amusement and Recreation Attendant Perform a variety of attending duties at amusement or recreation facility. May schedule use of recreation facilities, maintain and provide equipment to participants of sporting events or recreational pursuits, or operate amusement concessions and rides.

Amusement and Recreation Attendant is Also Know as

In different settings, Amusement and Recreation Attendant is titled as

  • Activities Attendant
  • Coaster Attendant
  • Golf Course Ranger
  • Golf Course Starter
  • Recreation Aide
  • Recreation Attendant
  • Recreation Clerk
  • Ride Operator
  • Ski Lift Operator
  • Sports Complex Attendant

Education and Training of Amusement and Recreation Attendant

Amusement and Recreation Attendant is categorized in Job Zone One: Little or No Preparation Needed

Experience Required for Amusement and Recreation Attendant

Little or no previous work-related skill, knowledge, or experience is needed for these occupations. For example, a person can become a waiter or waitress even if he/she has never worked before.

Education Required for Amusement and Recreation Attendant

Some of these occupations may require a high school diploma or GED certificate.

Degrees Related to Amusement and Recreation Attendant

Training Required for Amusement and Recreation Attendant

Employees in these occupations need anywhere from a few days to a few months of training. Usually, an experienced worker could show you how to do the job.

Related Ocuupations

Some Ocuupations related to Amusement and Recreation Attendant in different industries are

What Do Amusement and Recreation Attendant do?

  • Provide information about facilities, entertainment options, and rules and regulations.
  • Record details of attendance, sales, receipts, reservations, or repair activities.
  • Monitor activities to ensure adherence to rules and safety procedures, or arrange for the removal of unruly patrons.
  • Sell tickets and collect fees from customers.
  • Keep informed of shut-down and emergency evacuation procedures.
  • Clean sporting equipment, vehicles, rides, booths, facilities, or grounds.
  • Operate machines to clean, smooth, and prepare the ice surfaces of rinks for activities, such as skating, hockey, or curling.
  • Announce or describe amusement park attractions to patrons to entice customers to games and other entertainment.
  • Fasten safety devices for patrons, or provide them with directions for fastening devices.
  • Inspect equipment to detect wear and damage and perform minor repairs, adjustments, or maintenance tasks, such as oiling parts.
  • Operate, drive, or explain the use of mechanical riding devices or other automatic equipment in amusement parks, carnivals, or recreation areas.
  • Rent, sell, or issue sporting equipment and supplies, such as bowling shoes, golf balls, swimming suits, or beach chairs.
  • Verify, collect, or punch tickets before admitting patrons to venues, such as amusement parks and rides.
  • Tend amusement booths in parks, carnivals, or stadiums, performing duties, such as conducting games, photographing patrons, or awarding prizes.
  • Direct patrons to rides, seats, or attractions.
  • Provide assistance to patrons entering or exiting amusement rides, boats, or ski lifts, or mounting or dismounting animals.
  • Sell and serve refreshments to customers.
  • Schedule the use of recreation facilities, such as golf courses, tennis courts, bowling alleys, or softball diamonds.
  • Maintain inventories of equipment, storing and retrieving items and assembling and disassembling equipment as necessary.

Qualities of Good Amusement and Recreation Attendant

  • Speech Clarity: The ability to speak clearly so others can understand you.
  • Oral Comprehension: The ability to listen to and understand information and ideas presented through spoken words and sentences.
  • Oral Expression: The ability to communicate information and ideas in speaking so others will understand.
  • Problem Sensitivity: The ability to tell when something is wrong or is likely to go wrong. It does not involve solving the problem, only recognizing that there is a problem.
  • Speech Recognition: The ability to identify and understand the speech of another person.
  • Near Vision: The ability to see details at close range (within a few feet of the observer).
  • Information Ordering: The ability to arrange things or actions in a certain order or pattern according to a specific rule or set of rules (e.g., patterns of numbers, letters, words, pictures, mathematical operations).
  • Selective Attention: The ability to concentrate on a task over a period of time without being distracted.
  • Written Comprehension: The ability to read and understand information and ideas presented in writing.
  • Far Vision: The ability to see details at a distance.
  • Trunk Strength: The ability to use your abdominal and lower back muscles to support part of the body repeatedly or continuously over time without "giving out" or fatiguing.
  • Arm-Hand Steadiness: The ability to keep your hand and arm steady while moving your arm or while holding your arm and hand in one position.
  • Inductive Reasoning: The ability to combine pieces of information to form general rules or conclusions (includes finding a relationship among seemingly unrelated events).
  • Deductive Reasoning: The ability to apply general rules to specific problems to produce answers that make sense.
  • Written Expression: The ability to communicate information and ideas in writing so others will understand.
  • Control Precision: The ability to quickly and repeatedly adjust the controls of a machine or a vehicle to exact positions.
  • Manual Dexterity: The ability to quickly move your hand, your hand together with your arm, or your two hands to grasp, manipulate, or assemble objects.
  • Multilimb Coordination: The ability to coordinate two or more limbs (for example, two arms, two legs, or one leg and one arm) while sitting, standing, or lying down. It does not involve performing the activities while the whole body is in motion.
  • Auditory Attention: The ability to focus on a single source of sound in the presence of other distracting sounds.
  • Time Sharing: The ability to shift back and forth between two or more activities or sources of information (such as speech, sounds, touch, or other sources).
  • Category Flexibility: The ability to generate or use different sets of rules for combining or grouping things in different ways.
  • Visualization: The ability to imagine how something will look after it is moved around or when its parts are moved or rearranged.
  • Stamina: The ability to exert yourself physically over long periods of time without getting winded or out of breath.
  • Number Facility: The ability to add, subtract, multiply, or divide quickly and correctly.
  • Speed of Closure: The ability to quickly make sense of, combine, and organize information into meaningful patterns.
  • Hearing Sensitivity: The ability to detect or tell the differences between sounds that vary in pitch and loudness.
  • Perceptual Speed: The ability to quickly and accurately compare similarities and differences among sets of letters, numbers, objects, pictures, or patterns. The things to be compared may be presented at the same time or one after the other. This ability also includes comparing a presented object with a remembered object.
  • Mathematical Reasoning: The ability to choose the right mathematical methods or formulas to solve a problem.
  • Fluency of Ideas: The ability to come up with a number of ideas about a topic (the number of ideas is important, not their quality, correctness, or creativity).
  • Depth Perception: The ability to judge which of several objects is closer or farther away from you, or to judge the distance between you and an object.
  • Visual Color Discrimination: The ability to match or detect differences between colors, including shades of color and brightness.
  • Originality: The ability to come up with unusual or clever ideas about a given topic or situation, or to develop creative ways to solve a problem.
  • Gross Body Equilibrium: The ability to keep or regain your body balance or stay upright when in an unstable position.
  • Gross Body Coordination: The ability to coordinate the movement of your arms, legs, and torso together when the whole body is in motion.
  • Extent Flexibility: The ability to bend, stretch, twist, or reach with your body, arms, and/or legs.
  • Explosive Strength: The ability to use short bursts of muscle force to propel oneself (as in jumping or sprinting), or to throw an object.
  • Static Strength: The ability to exert maximum muscle force to lift, push, pull, or carry objects.
  • Finger Dexterity: The ability to make precisely coordinated movements of the fingers of one or both hands to grasp, manipulate, or assemble very small objects.
  • Flexibility of Closure: The ability to identify or detect a known pattern (a figure, object, word, or sound) that is hidden in other distracting material.
  • Memorization: The ability to remember information such as words, numbers, pictures, and procedures.
  • Dynamic Strength: The ability to exert muscle force repeatedly or continuously over time. This involves muscular endurance and resistance to muscle fatigue.
  • Wrist-Finger Speed: The ability to make fast, simple, repeated movements of the fingers, hands, and wrists.
  • Response Orientation: The ability to choose quickly between two or more movements in response to two or more different signals (lights, sounds, pictures). It includes the speed with which the correct response is started with the hand, foot, or other body part.
  • Glare Sensitivity: The ability to see objects in the presence of a glare or bright lighting.
  • Reaction Time: The ability to quickly respond (with the hand, finger, or foot) to a signal (sound, light, picture) when it appears.
  • Rate Control: The ability to time your movements or the movement of a piece of equipment in anticipation of changes in the speed and/or direction of a moving object or scene.
  • Spatial Orientation: The ability to know your location in relation to the environment or to know where other objects are in relation to you.
  • Speed of Limb Movement: The ability to quickly move the arms and legs.
  • Peripheral Vision: The ability to see objects or movement of objects to one's side when the eyes are looking ahead.
  • Sound Localization: The ability to tell the direction from which a sound originated.
  • Dynamic Flexibility: The ability to quickly and repeatedly bend, stretch, twist, or reach out with your body, arms, and/or legs.
  • Night Vision: The ability to see under low-light conditions.

Tools Used by Amusement and Recreation Attendant

  • 10-key calculators
  • Bowling pinsetting machines
  • Cable cars
  • Carousels
  • Costumes
  • Desktop computers
  • Electronic cash registers
  • Face masks
  • Fertilizer spreaders
  • Field painting machines
  • First aid kits
  • Go-carts
  • Handheld calculators
  • Hard hats
  • Hula hoops
  • Irrigation sprinklers
  • J-bars
  • Jump ropes
  • Laser facsimile machines
  • Loudspeakers
  • Material transport trucks
  • Metallic glitter
  • Microphones
  • Passenger vans
  • Photocopying equipment
  • Riding mowers
  • Roller skates
  • Rope tows
  • Ski lifts
  • T-bars
  • Vacuum cleaners
  • Water-based face paints
  • Wigs

Technology Skills required for Amusement and Recreation Attendant

  • Adobe PageMaker
  • Calendar and scheduling software
  • Database software
  • Facebook
  • Microsoft Excel
  • Microsoft Internet Explorer
  • Microsoft Office software
  • Microsoft Outlook
  • Microsoft Windows
  • Microsoft Word