Foundry Mold and Coremaker Make or form wax or sand cores or molds used in the production of metal castings in foundries.
Foundry Mold and Coremaker is Also Know as
In different settings, Foundry Mold and Coremaker is titled as
- Core Machine Operator
- Core Maker
- Core Stripper
- Coremaker
- Green Sand Molder
- Mold Maker
- Mold Operator
- Molder
- No Bake Molder
- Sand Molder
Education and Training of Foundry Mold and Coremaker
Foundry Mold and Coremaker is categorized in Job Zone Two: Some Preparation Needed
Experience Required for Foundry Mold and Coremaker
Some previous work-related skill, knowledge, or experience is usually needed. For example, a teller would benefit from experience working directly with the public.
Education Required for Foundry Mold and Coremaker
These occupations usually require a high school diploma.
Degrees Related to Foundry Mold and Coremaker
- Bachelor in Ironworking/Ironworker
- Associate Degree Courses in Ironworking/Ironworker
- Masters Degree Courses in Ironworking/Ironworker
Training Required for Foundry Mold and Coremaker
Employees in these occupations need anywhere from a few months to one year of working with experienced employees. A recognized apprenticeship program may be associated with these occupations.
Related Ocuupations
Some Ocuupations related to Foundry Mold and Coremaker in different industries are
- Molders, Shapers, and Casters, Except Metal and Plastic
- Grinding and Polishing Workers, Hand
- Molding, Coremaking, and Casting Machine Setters, Operators, and Tenders, Metal and Plastic
- Fiberglass Laminators and Fabricators
- Machine Feeders and Offbearers
- Cutting and Slicing Machine Setters, Operators, and Tenders
- Refractory Materials Repairers, Except Brickmasons
- Extruding, Forming, Pressing, and Compacting Machine Setters, Operators, and Tenders
- Woodworking Machine Setters, Operators, and Tenders, Except Sawing
- Cutters and Trimmers, Hand
- Grinding, Lapping, Polishing, and Buffing Machine Tool Setters, Operators, and Tenders, Metal and Plastic
- Tool and Die Makers
- Tool Grinders, Filers, and Sharpeners
- Extruding and Forming Machine Setters, Operators, and Tenders, Synthetic and Glass Fibers
- Patternmakers, Metal and Plastic
- Forging Machine Setters, Operators, and Tenders, Metal and Plastic
- Painting, Coating, and Decorating Workers
- Cutting, Punching, and Press Machine Setters, Operators, and Tenders, Metal and Plastic
- Extruding and Drawing Machine Setters, Operators, and Tenders, Metal and Plastic
- Rolling Machine Setters, Operators, and Tenders, Metal and Plastic
What Do Foundry Mold and Coremaker do?
- Clean and smooth molds, cores, and core boxes, and repair surface imperfections.
- Move and position workpieces, such as mold sections, patterns, and bottom boards, using cranes, or signal others to move workpieces.
- Sprinkle or spray parting agents onto patterns and mold sections to facilitate removal of patterns from molds.
- Position patterns inside mold sections, and clamp sections together.
- Position cores into lower sections of molds, and reassemble molds for pouring.
- Sift and pack sand into mold sections, core boxes, and pattern contours, using hand or pneumatic ramming tools.
- Tend machines that bond cope and drag together to form completed shell molds.
- Cut spouts, runner holes, and sprue holes into molds.
- Lift upper mold sections from lower sections, and remove molded patterns.
- Form and assemble slab cores around patterns, and position wire in mold sections to reinforce molds, using hand tools and glue.
- Pour molten metal into molds, manually or with crane ladles.
- Rotate sweep boards around spindles to make symmetrical molds for convex impressions.
- Operate ovens or furnaces to bake cores or to melt, skim, and flux metal.
Qualities of Good Foundry Mold and Coremaker
- Trunk Strength: The ability to use your abdominal and lower back muscles to support part of the body repeatedly or continuously over time without "giving out" or fatiguing.
- Manual Dexterity: The ability to quickly move your hand, your hand together with your arm, or your two hands to grasp, manipulate, or assemble objects.
- Static Strength: The ability to exert maximum muscle force to lift, push, pull, or carry objects.
- Arm-Hand Steadiness: The ability to keep your hand and arm steady while moving your arm or while holding your arm and hand in one position.
- Finger Dexterity: The ability to make precisely coordinated movements of the fingers of one or both hands to grasp, manipulate, or assemble very small objects.
- Multilimb Coordination: The ability to coordinate two or more limbs (for example, two arms, two legs, or one leg and one arm) while sitting, standing, or lying down. It does not involve performing the activities while the whole body is in motion.
- Near Vision: The ability to see details at close range (within a few feet of the observer).
- Problem Sensitivity: The ability to tell when something is wrong or is likely to go wrong. It does not involve solving the problem, only recognizing that there is a problem.
- Reaction Time: The ability to quickly respond (with the hand, finger, or foot) to a signal (sound, light, picture) when it appears.
- Information Ordering: The ability to arrange things or actions in a certain order or pattern according to a specific rule or set of rules (e.g., patterns of numbers, letters, words, pictures, mathematical operations).
- Selective Attention: The ability to concentrate on a task over a period of time without being distracted.
- Visualization: The ability to imagine how something will look after it is moved around or when its parts are moved or rearranged.
- Control Precision: The ability to quickly and repeatedly adjust the controls of a machine or a vehicle to exact positions.
- Auditory Attention: The ability to focus on a single source of sound in the presence of other distracting sounds.
- Oral Comprehension: The ability to listen to and understand information and ideas presented through spoken words and sentences.
- Extent Flexibility: The ability to bend, stretch, twist, or reach with your body, arms, and/or legs.
- Rate Control: The ability to time your movements or the movement of a piece of equipment in anticipation of changes in the speed and/or direction of a moving object or scene.
- Far Vision: The ability to see details at a distance.
- Category Flexibility: The ability to generate or use different sets of rules for combining or grouping things in different ways.
- Stamina: The ability to exert yourself physically over long periods of time without getting winded or out of breath.
- Deductive Reasoning: The ability to apply general rules to specific problems to produce answers that make sense.
- Oral Expression: The ability to communicate information and ideas in speaking so others will understand.
- Dynamic Strength: The ability to exert muscle force repeatedly or continuously over time. This involves muscular endurance and resistance to muscle fatigue.
- Perceptual Speed: The ability to quickly and accurately compare similarities and differences among sets of letters, numbers, objects, pictures, or patterns. The things to be compared may be presented at the same time or one after the other. This ability also includes comparing a presented object with a remembered object.
- Speech Recognition: The ability to identify and understand the speech of another person.
- Depth Perception: The ability to judge which of several objects is closer or farther away from you, or to judge the distance between you and an object.
- Inductive Reasoning: The ability to combine pieces of information to form general rules or conclusions (includes finding a relationship among seemingly unrelated events).
- Speech Clarity: The ability to speak clearly so others can understand you.
- Gross Body Coordination: The ability to coordinate the movement of your arms, legs, and torso together when the whole body is in motion.
- Flexibility of Closure: The ability to identify or detect a known pattern (a figure, object, word, or sound) that is hidden in other distracting material.
- Visual Color Discrimination: The ability to match or detect differences between colors, including shades of color and brightness.
- Response Orientation: The ability to choose quickly between two or more movements in response to two or more different signals (lights, sounds, pictures). It includes the speed with which the correct response is started with the hand, foot, or other body part.
- Hearing Sensitivity: The ability to detect or tell the differences between sounds that vary in pitch and loudness.
- Written Comprehension: The ability to read and understand information and ideas presented in writing.
- Time Sharing: The ability to shift back and forth between two or more activities or sources of information (such as speech, sounds, touch, or other sources).
- Explosive Strength: The ability to use short bursts of muscle force to propel oneself (as in jumping or sprinting), or to throw an object.
- Number Facility: The ability to add, subtract, multiply, or divide quickly and correctly.
- Written Expression: The ability to communicate information and ideas in writing so others will understand.
- Fluency of Ideas: The ability to come up with a number of ideas about a topic (the number of ideas is important, not their quality, correctness, or creativity).
- Originality: The ability to come up with unusual or clever ideas about a given topic or situation, or to develop creative ways to solve a problem.
- Glare Sensitivity: The ability to see objects in the presence of a glare or bright lighting.
- Mathematical Reasoning: The ability to choose the right mathematical methods or formulas to solve a problem.
- Peripheral Vision: The ability to see objects or movement of objects to one's side when the eyes are looking ahead.
- Memorization: The ability to remember information such as words, numbers, pictures, and procedures.
- Speed of Closure: The ability to quickly make sense of, combine, and organize information into meaningful patterns.
- Gross Body Equilibrium: The ability to keep or regain your body balance or stay upright when in an unstable position.
- Spatial Orientation: The ability to know your location in relation to the environment or to know where other objects are in relation to you.
- Wrist-Finger Speed: The ability to make fast, simple, repeated movements of the fingers, hands, and wrists.
- Dynamic Flexibility: The ability to quickly and repeatedly bend, stretch, twist, or reach out with your body, arms, and/or legs.
- Sound Localization: The ability to tell the direction from which a sound originated.
- Speed of Limb Movement: The ability to quickly move the arms and legs.
- Night Vision: The ability to see under low-light conditions.
Tools Used by Foundry Mold and Coremaker
- Abrasive stones
- Allen wrench sets
- Angle plates
- Bench vises
- Buffing machines
- Centrifugal casting machines
- Chain hoists
- Core blowers
- Core machines
- Coremaking machines
- Crane ladles
- Crucible furnaces
- Cupola furnaces
- Desktop computers
- Dial calipers
- Dial indicators
- Die casting machines
- Digital micrometers
- Digital pyrometers
- Electric arc furnaces
- Electric overhead traveling EOT cranes
- Emery cloths
- Flat files
- Foundry ovens
- Foundry sand testing equipment
- Gas-powered generators
- Heat treating furnaces
- Height gauges
- Horizontal milling machines
- Induction furnaces
- Inside diameter outside diameter ID-OD grinders
- Laser welding equipment
- Micro welding equipment
- Mold clamps
- Multipurpose hammers
- Multipurpose screwdrivers
- Power grinders
- Process air heaters
- Sand blasting machines
- Shearing machines
- Socket wrench sets
- Surface grinding machines
- Surface plates
- Turret lathes
- V-blocks
- Vacuum casting machines
- Variable speed drill presses
- Vent gas scrubbers
- Vertical machining centers
- Wire electrical discharge machine WEDM
Technology Skills required for Foundry Mold and Coremaker
- Autodesk AutoCAD
- CNC Software Mastercam
- Computer aided manufacturing CAM software
- Dassault Systemes SolidWorks
- Inventory tracking software
- Machine control software
- PTC Creo Parametric